Wednesday, February 11, 2009

Skeleton Engine

The team met at the DMC yesterday; while we were there, I unsuccessfully tried to get the SVN thing to work on my laptop. Jack and Eric were much more successful in their attempt to program a rough version of our engine. They developed a little program where there was a cirlce that could be moved using WASD controls relative to the direction the circle was facing (there was an emblem on the circle for the sake of keeping its); the circle's direction was controlled with the mouse. It was pretty wicked.

On the art front, I worked on more plot/level design and Xuan sketched some more concept art for planets and weapons. We plan to meet again tomorrow at 5:30.
-Charles

Monday, February 9, 2009

Idea Exchange/Mentor

We met again after class today to try and arrange time where we were all free so we could finally meet our mentor.  We're shooting for Friday afternoon, but if that doesn't pan out, we're going to fall back on Thursday morning.

After we had that straightened out, I showed the team the ideas I dreamt up for different guns and such.  Many of my ideas still need a lot of work (the elemental phase shifter, namely), but the good news is that now Jack and Eric can start actually programming our engine and Xuan can start sketching.  We're meeting again tomorrow at 5:30; hopefully tonight I can polish my weapon ideas and maybe even draft a rough copy of the narrative arc.
-Charles