After last Friday's meeting, we set some pretty ambitious goals for features that would be completed by this week - namely, a working prototype of the first level and additional features (weapons, effects, NPC elements, user interface, etc.).
As usual, I did not complete as much as I would've liked, but we've got a rough title screen (that will be filled with random floating, rotating trash) and a screenshot of the basic UI and gameplay.
In an hour or so, we'll be meeting to throw to together what we all have and see what is still needed. Tonight's time will probably be spent drawing large spaceships and tiny guns.
Thursday, February 26, 2009
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