Tuesday, February 17, 2009

Screenshot 1


Here is a screenshot of the test build we are currently building. Eric did a great job creating the star effects (which actually rotate and create a nice aesthetic which you can't see from the screenshot). The "LOVE" circle is our current player ship which is controlled using the "WASD" scheme and the mouse is used to control which way it is facing (aim). The large rectangle is our current "ship" item which will most likely become and enemy. The two blue dots are what we are building our "trash" items from. The large circle represents a trash item that is too large to be "picked up" so there is a restitution factor that I added which makes the player bounce off of it. The smaller trash item is going to be able to be picked up by the ship since its radius is small enough, and therefore it has no restitution.

2 comments:

  1. I'm a little surprised by the use of the word "restitution" -- are you working with a physics engine and altering the restitution parameter of the collision geometry? Or are you just unusually literate? :P

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  2. Oh, and it sorta reminds me of Every Extend Extra Extreme:
    http://www.youtube.com/watch?v=-1FcAs20Mzk

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